Extended Reality (XR) and 6G Networks are Coming Closer:

    From Technical and Societal Challenges to Novel Solutions and Applications

    Extended reality communications will bring outstanding innovation to multimedia systems. The demand for high-quality user experiences in extended reality services has spurred a surge in research on processing, coding, and transmission methods, to accommodate for the diverse range of the media involved. Yet, it is the combination of XR and 6G the actual turning point in revolutionizing how users interact with digital content and each other.  The advancements introduced by 6G will offer more immersive, responsive, and collaborative experiences across various domains and as both technologies continue to evolve, innovative applications and services will emerge from their seamless integration.  

     

    This workshop offers a dynamic and interdisciplinary platform to address the primary challenges associated with the dissemination of (i) extended reality services, (ii) revolutionary 6G concepts, (iii) technological improvements which will allow ultra-high data rates / ultra-low latency, massive device connectivity and tactile communication, (iv) security and privacy,  (v) edge computing for extended reality applications, as well as to showcase the latest scientific advancements in all the aforementioned areas. 

    The first successful edition of X&6GNet Workshop has been held in conjunction with the IFIP NETWORKING 2024 conference.

    This workshop will be held exclusively in-person.

    Topics of interest:

     

    The Extended Reality (XR)  workshop welcome contributions, including, but not limited to, the following topics:

    • XR encoding

    • XR enhancement

    • XR rendering

    • XR transmission in B5G/6G

    • XR quality of experience

    • XR open problems in communications

    • XR open problems in security

    • XR for data visualization

    • XR and visual perception

    • XR applications for cultural heritage

    • XR applications  for inclusion

    • XR societal impact and legal implications

    • XR applications using edge computing

    • XR and Haptic integration 

    • 6G Concepts and architectures

    • Massive device connectivity solutions

    • Tactile communication

    • Security and Privacy solutions 

       

    The workshop will encompass oral and poster sessions; the paper accepted for the poster session may be accompanied by a demo presentation at the author discretion.  The poster session will be preceded by a one minute madness presentation of the contribution.

    Important Dates

    • Paper submission deadline: March 31, 2025 April 18, 2025
    • Notification of acceptance: May 2, 2025
    • Camera-ready deadline: May 9, 2025
    • Workshop: May 26, 2025

    Paper submission

    Submitted papers should be written in English by following the IEEE conference format (double-column, 10pt font), with a maximum length limit of 6 (six) printed pages, including all figures, references, and appendices.

    Papers should be submitted through EDAS in PDF through the following link:
    https://edas.info/newPaper.php?c=33421&track=129132

    Only original papers that have not been published or submitted for review elsewhere will be considered for publication in the proceedings.

    Papers will appear in the conference proceedings and will be submitted for inclusion into IEEE Xplore subject to meeting IEEE Xplore’s scope and quality requirements.

    At least one author of each accepted paper is required to register and present the work in the workshop.

    Workshop Organizing Team

    • Workshop Chair: Stefania Colonnese, Sapienza University of Rome